Introducing Autodesk 3ds Max 2011 by Dariush Derakhshani

Introducing Autodesk 3ds Max 2011 by Dariush Derakhshani

Author:Dariush Derakhshani
Language: eng
Format: epub
Publisher: Sybex
Published: 2010-09-11T16:00:00+00:00


Although there are different ways to create a Multi/Sub-Object material, this method of creating an MSO material is perhaps the most straightforward and the easiest to implement in this scenario.

Loading the MSO Material into the Material Editor

Congratulations! You have created a Multi/Sub-Object material, even though it may not appear that way. What you did was create three separate materials and apply them to sub-objects on the Wheel object. What 3ds Max did was work behind the scenes to create the MSO material. How mysterious! The three materials you see in the Material Editor are now just instances of the main or parent material called the Multi Sub-Object material. We will load this material into the ME so you can see it in the following steps.

1. Exit Polygon mode by clicking on the polygon icon in the Graphite Modeling Ribbon. Open the Compact Material Editor, and select a sample sphere that isn’t being used.

2. Next to the material title is an eyedropper icon (). Click the eyedropper, and then click on the wheel. The MSO material should be loaded into the Compact Material Editor, as shown here.

3. The Compact Material Editor parameters for the wheel’s MSO material are shown in Figure 7-99. Change the name of the MSO material to Wheel.



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